Would love to hear peoples experiences with any of the demos out for this Next Fest.

A standout for me is Sea of Stars, and it seems the demo runs perfectly so far!

Let’s collect some recommendations here for others to join in

    • OmegaMouse@feddit.uk
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      2 years ago

      Thanks for the write ups - I’ll give En Garde a try!

      Edit: I gave it a go and it was fun! The setting is lovely and vibrant, and dodging, parrying and kicking boxes at enemies is awesome.

      The Steam Deck performance wasn’t great though - I had to turn down a bunch of the settings to get a somewhat stable 50fps. I set the frame rate limit in-game rather than using the SteamOS/Gamescope settings as I’ve heard the latter introduces some input lag. Unfortunately 40fps wasn’t an option in-game, which I would have preferred. Apparently the game will be better optimised for the Deck when it releases though!

    • jaw@beehaw.orgOP
      link
      fedilink
      arrow-up
      1
      ·
      2 years ago

      Nice, thanks for sharing – will be trying some of the ones you mentioned for sure

  • Bri Guy @sopuli.xyz
    link
    fedilink
    arrow-up
    4
    ·
    2 years ago

    I’ve played the Lies of P demo. Very Bloodborne-ish, hoping to see how the rest of the game fares. The only thing is that dodging initially doesn’t move you much at all and so it can feel useless but you can upgrade that later on

    • BrainisfineIthink@lemmy.one
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      2 years ago

      That’s my biggest complaint with it. The dodge feels borderline useless but mandatory. It’s like it wants you to use their perfect parry system but there’s no reward for using it. The timing is inconsistent and it won’t even stagger enemies half the time, and will never stagger a boss until they’re nearly dead anyway. The risk of missing the parry isn’t really worth it most of the time when the only reward is no damage taken. Also the hit boxing against bosses and large enemies is extremely deceptive. Like the first boss had me struggling until I realized that I could dodge most of the attacks easily, even though all his animations still looked like they were hitting me. On the other hand the second boss has attacks that seem to track and connect no matter what, even if they seem like they’re a mile away.

      • Bri Guy @sopuli.xyz
        link
        fedilink
        arrow-up
        2
        ·
        2 years ago

        Yeah the second boss made parrying seem mandatory which was annoying as hell. I also had the issue of getting stuck between the bosses with dodging so I couldn’t move anywhere

        • BrainisfineIthink@lemmy.one
          link
          fedilink
          arrow-up
          2
          ·
          2 years ago

          I realize it’s a demo but I thought about it more and I realized that, at least in the demo version (which is only the very early game), there’s a particular play style that is better. For a game designed to let you build to your play style, it seems to really gear you towards a faster, more mobile, parry heavy play style. Tanking isn’t viable, and the heavier weapon set leaves you too slow and unable to recover against aggressive enemies like the second boss. Hoping that’s not the case for the full game, plenty of other games have OP early bosses (wo long immediately comes to mind) and balance issues before release. It’s got way more positive things going for it than negative so far.

  • kiddblur@lemm.ee
    link
    fedilink
    arrow-up
    3
    ·
    2 years ago

    I really enjoyed the demo for Station to Station. It reminds me a lot of Mini Metro in how you connect all the stations, but the aesthetic is wonderful (not that mini metro isn’t)

      • kiddblur@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Same unfortunately. I mean I did still really like it, but I was bummed at the ratio of puzzle to chill choochoo

  • davetansley@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    2 years ago

    I tried Memori, a Celeste-style platformer with some cool puzzle mechanics. Some of the rooms were super-hard, which made completing them feel very satisfying. It has a chunky-pixel look and controls really well. The front-end UI needs a tiny bit of polish, but other than that I really enjoyed it. Can imagine it’ll be popular with speedrunners.

  • Sparking@lemm.ee
    link
    fedilink
    arrow-up
    2
    ·
    2 years ago

    I definitely want to try the Christmas Carol Metroidvania. I believe it is called EBENEZER AND THE INVISIBLE WORLD. Anyone play it yet? I am always down for Christmas carol stuff for some reason.

    • Silverhand@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      2 years ago

      I did, I was very into the idea but unfortunately it was pretty disappointing. Reviewed it in more detail a bit down the thread.

      • Sparking@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        2 years ago

        Yeah, I ended up reading the write up. It’s too bad. Did you review Heroes of Hammerwatch II? It’s an interesting game, although I think it is a little rough around the edges and with the combat system. But I love ARPGs that are more focused on a tactile combat system. Interested to see other people’s takes on it.

        • Silverhand@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          2 years ago

          Haven’t played that demo yet. I was a fan of the previous two games, so I feel like I already know what to expect and will probably just save the experience for the full game. Heroes of Hammerwatch was a lot of fun in co-op.

  • Honkinwaffles@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    2 years ago

    I tried Warhaven a bit tonight and it was quite a bit of fun, runs well, monetization seems okay for a F2P game, combat is dynamic and interesting.

    Only big red flag is Nexon… I understand not having any trust for them.

  • D1SoveR@vlemmy.net
    link
    fedilink
    arrow-up
    1
    ·
    2 years ago

    Echo Point Nova has seen its demo release couple of days ago; a new title from the studio that produced Severed Steel, which is an absolute banger of a fast-paced spectacle shooter.

    To be honest, I’m not yet sure what to think of it - it gives me peculiar Tribes vibes when it comes to movement mechanics, but otherwise its influences are quite scattered - but I do recommend giving it a shot. 😊

    • jaw@beehaw.orgOP
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      2 years ago

      Looks very interesting, thanks for sharing! Will check it out. My aim isn’t as good as it used to be, and I struggle hard on games like Apex.

      This looks like they took that fast paced formula to another level with all the movement options ahah