Another classic has been given the open source treatment, with Descent 3 from Outrage Entertainment now available under the MIT license. This release was put up on GitHub by Kevin Bentley, one of the original developers.
- Awesome news, and I look Forward to what folks make of this. - Shout-out to “Overload”, the spiritual successor that is great fun. VR version is included in case you need to aggressively lose your lunch. Fantastic game. 
- Descent is what got me into gaming. I mean, I occasionally gamed before, but never like after discovering Descent. 
- nice - I smell a Descent 3 HD remake 
- Was 3 any good? Last one I played was 2 and that was pretty awesome. - I loved them all, but if I had to choose - Descent 2 > Descent 1 > Descent 3 - 3 was a well done transition into a new type of game engine. Good advancement of the story. Worth playing if you are a fan of the first 2. Felt like the developers cared for and stuck to the vision. 
- I only played 1 and that was awesome! 6DOF master race! 
- Playing Descent II online was one of the highlights of my childhood back in the early days of internet gaming. The community was excellent too, with a lot of custom maps created using the D2 Level Builder, which I got pretty good with myself haha. 
 
- This is the best summary I could come up with: 
 - Another classic has been given the open source treatment, with Descent 3 from Outrage Entertainment now available under the MIT license. - This release was put up on GitHub by Kevin Bentley, one of the original developers. - It has a bit of an interesting history as it was originally ported to Linux way back in 2000 from Loki Entertainment, which didn’t age particularly well. - This includes the ‘1.5’ patch that Jeff Slutter and Kevin Bentley wrote several years ago. - Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). - A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then. 
 - The original article contains 302 words, the summary contains 120 words. Saved 60%. I’m a bot and I’m open source! - Haha, love the last paragraph. It’s hard for software engineers to release code publicly knowing their work is going to be scrutinized by other engineers, without adding a disclaimer or caveat of some kind. - “We had very little time and were crunching for months” - “I know this is a bit hacky but I was 7 years old” - “I wrote this code in hospital while I was recovering from anesthesia” - It reminds me of a musician playing their song publicly for the first time. 
 







