Which abilities did you like? I found some nice but many were a bit overpowered. But maybe that’s because I selected Brick Salvadore in Borderlands2. The dual wield button practically destroyed everything. They also had so much power that the unique guns (which was the original selling point for Borderlands) felt less impactful.
Honestly the lack of balance is what I appreciated, throwing drones or skags at people or summoning a mech and firing off a huge volley of homing missiles. Given the series was already flanderized by BL2 it was nice to have more unique powers; though the timing of them felt a bit nasty as they were too frequent to be worth saving but had enough cooldown to be annoying in a tight spot. I think a good balance in future would be impactful powers with a much longer cooldown or some kind of conditional trigger that keeps guns the main focus.
Which abilities did you like? I found some nice but many were a bit overpowered. But maybe that’s because I selected
BrickSalvadore in Borderlands2. The dual wield button practically destroyed everything. They also had so much power that the unique guns (which was the original selling point for Borderlands) felt less impactful.Honestly the lack of balance is what I appreciated, throwing drones or skags at people or summoning a mech and firing off a huge volley of homing missiles. Given the series was already flanderized by BL2 it was nice to have more unique powers; though the timing of them felt a bit nasty as they were too frequent to be worth saving but had enough cooldown to be annoying in a tight spot. I think a good balance in future would be impactful powers with a much longer cooldown or some kind of conditional trigger that keeps guns the main focus.
Brick wasn’t playable in BL2, but I’m assuming you mean Salvadore
You are correct. I confused the berserker class with the berserker.