Some of us might be familiar with the radiant quest and encounter systems from Skyrim and Fallout, and that design is being expanded in Starfield to populate planets with locations and quests. In Skyrim, radiant encounters were triggered at certain spawn points throughout the map, and were limited to NPC encounters. The random groups of Stormcloaks or Imperials hauling a prisoner along, an old Orc who wishes to die in battle, and M’aiq the Liar are all examples of these NPC random encounters. There’s also a radiant quest system that will choose among a set of locations, prioritizing unvisited locations, for the destination of certain quests (eg. the bounties that innkeepers, Jarls, or stewards could tell you about).

According to Will Shen (Lead Quest Designer) in this video, they have new tech that will take entire locations and place them on planets, and integrate these locations into dynamic quests. For example, you might discover an outpost where an NPC got kidnapped and the people at the outpost will tell you where the kidnappers might have gone. Will says, “So, it is a dynamically placed settlement that is taking you to a dynamically placed dungeon as you’re walking through the planet.”

We can see an example of this in the Starfield Showcase from this week! These two players are in the same location on a planet - the mountains and lake are the same - but this player sees some kind of natural feature and this player sees a base or structure.

I think this feels like a natural extension of the radiant system from previous games, and it makes me wonder about a couple things: are spawn points in hand-picked locations across planets, or are they generated at a certain distance away from wherever you land on a planet? How many random locations have they created? Are we going to see repeat locations across planets during one playthrough, or would we only start to see repetition on a second playthrough?

I’d love to hear your thoughts and theories about this too!

  • Demigodrick@lemmy.zipM
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    1 year ago

    I’ll be fascinated to find out this works in reality - I wonder if at some point a base will be placed intersecting with a mountain and you’ll be stuck!

    I really like the idea though, I just hope there is lots of variety. If we see repeats on the first playthrough then that will be disappointing. I didn’t mind the radiant quest system from Skyrim but go here kill these come back got a bit repetitive.

    • surrendertogravity@beehaw.orgOP
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      1 year ago

      Seconding the hope for variety! If this uses the same kind of system in the Creation Kit as radiant stuff did in Skyrim, I can imagine we’ll get “expansion packs” from modders that add new locations and quests that can then merge seamlessly into the pool that the base game pulls from – which is a really exciting prospect. Fingers crossed we do get a Starfield Creation Kit as fully featured as Skyrim/Fallout. :)

      • Demigodrick@lemmy.zipM
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        1 year ago

        I really like the sound of that- whole mod packs based on radiant content you could come across! I also hope the creation kit as as feature rich - hopefully even more feature rich with all the engine improvements!

  • oryx@lemmy.world
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    1 year ago

    I’m curious if these radiant locations are static once they’re placed. If I encounter a radiant quest that takes me to an outpost, will that outpost remain there in that save file? Or once I leave the planet, moon, or system, will it disappear? Either way, I think the system will work. If these locations remain, great. If not, well, I’m probably not going to care much about that random outpost on some random planet when I have a thousand others to explore. Just curious to see how this system fully functions in gameplay.

    • Tywele@feddit.de
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      1 year ago

      I think they will be saved in the save file. It would be very weird if you returned to the same place and suddenly a whole outpost/anomaly/cave system is just gone.

      • DolphinitelyJoe@lemmy.zip
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        1 year ago

        Especially since they mentioned building is much freer and you can build in more places now. Presumably you can build around the newly included world features.

  • CarnivorousCouch@lemmy.world
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    1 year ago

    Very interesting discussion, thank you for posting! I wonder also how well each radiant location might be integrated into the planet’s terrain. This would seem easier to accomplish if there are designated “hotspots” on the map. I wouldn’t be surprised to see some repeats, but I’d bet they’ve found a way to introduce minor variations so that they’re not exactly identical.