Unfucking the leveled lists and automatic leveling or everything in general was one of the first things modders did back when the original Oblivion released as well. Appropriately nostalgic perhaps that it still needs to be done in the remaster too.
Well they didn’t but virtuos did, but I’ve been meaning to learn about the whole unreal engine thing. Did they have to remake the whole game in unreal or is there like a translator that uses the original engine but in unreal or what
Unfucking the leveled lists and automatic leveling or everything in general was one of the first things modders did back when the original Oblivion released as well. Appropriately nostalgic perhaps that it still needs to be done in the remaster too.
Unfucking a Bethesda game with day-one mods is a time-honored tradition. Toddition.
Todd: “it just works.”
Modder: “yeah, you’re welcome.”
Oh look, a common cutpurse in full Daedric armor!
That Daedra shouldn’t have been walking alone at night.
Talked shit to some dunmer, didn’t know he was from Maar Gan.
Was anyone expecting Bethesda to do any more than upscaling some textures?
This is a cash grab, plain and simple. Zero effort
Bethesda didn’t work on the remaster.
They literally did more than just upscale some textures.
Well they didn’t but virtuos did, but I’ve been meaning to learn about the whole unreal engine thing. Did they have to remake the whole game in unreal or is there like a translator that uses the original engine but in unreal or what
My understanding is unreal is translating the original game engine.