• Fox@lemmy.blahaj.zone
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    11 months ago

    I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.

    • quams69@lemmy.world
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      11 months ago

      RDR2 was nominated this year for at least one category

      It came out years ago, hasn’t been updated significantly, and the online component was abandoned. It’s a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.

      • Fox@lemmy.blahaj.zone
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        11 months ago

        Yeah. Hogwarts legacy and EA football as game of the year is very weird aswell.

        Guess there is some brigading in some corners of the internet going on. Or most of the people just have a one dimensional taste in games.

    • kakes@sh.itjust.works
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      11 months ago

      Lol I’ll give Bethesda credit for a lot of things, but innovation definitely isn’t one of them.

        • kakes@sh.itjust.works
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          10 months ago

          Oblivion was the last truly innovative game they made. Not that I dislike their more recent games, but they’ve been coasting on Oblivion ever since.

    • Donut@leminal.space
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      11 months ago

      I thought it was Steam players colluding to meme about it… Because it’s obviously not true

    • Honytawk@lemmy.zip
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      11 months ago

      The New Game + was one of the most innovative mechanic that came out this year.

      It isn’t the Game of the Year award.

      • Fox@lemmy.blahaj.zone
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        11 months ago

        How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.

        • c0c0c0@lemmy.world
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          11 months ago

          NG+ isn’t new, but NG+ as part of the normal play through was kinda different.

        • Honytawk@lemmy.zip
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          11 months ago

          Other games just replay the story with the same stats.

          Starfield has (or at least tries) to depict different universes.

          Example (Spoiler for Starfield):

          spoiler

          The Constelation is different each time you run a New Game +

          • You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.

          • Same as Above but all the other members are alive and well.

          • Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty

          • Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.

          • Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.

          • You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.

          • Cora Coe has returned as a Starborn and wants to avenge her father’s death.

          • Evil You is there trying to kill everyone, a wounded Sarah fills you in.

          • Only kids are at Constellation, all the members are gone and there are kids in their place.

          • Another kid one where all the members are retired and slight changes to the one above.

          • Everyone is dead and only Vasco remains.

          It is pretty innovative I think, although it could have been better executed.

  • _danny@lemmy.world
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    11 months ago

    The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can’t lose the fun you had playing the game.

    I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).

    • Wogi@lemmy.world
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      11 months ago

      I am going to make a fallout 3 mod that brings the starfield experience, you can now only fast travel and it adds two loading screens between every location. It will also remove every NPC that isn’t strictly quest related and make them immortal. It will also level the wasteland and replace it with a procedurally generated landscape with absolutely nothing to discover in it.

    • Dirk Darkly@sh.itjust.works
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      11 months ago

      I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I’ve played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.

        • Dirk Darkly@sh.itjust.works
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          11 months ago

          I have many times and it’s easy to see they made a stronger rpg with better writing, but it’s harmed by the setting. Wandering through the desert doesn’t hit the same for me as the capital wasteland nor are the stories told by random scenes you can find as compelling.

          I know that I’m probably supposed to say that New Vegas is perfect, but I gotta say that Fallout 3 is my favorite. Now if we could have a Fallout 3 made by Obsidian…

          • A_Random_Idiot@lemmy.world
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            10 months ago

            the problem with Fallout 3 is the world is dead, because nothing you do at X matters in Y.

            Its a collection of segregated short stories,isolated in their own little worlds with no contact or interaction with eachother, all plopped into a single map, with nothing connecting to anything else. The only lasting impact of anything outside their own isolated containers is to your nebulous karma stat, which only affects peoples general disposition towards you.

      • Aussiemandeus @lemmy.world
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        11 months ago

        Huh i replayed that game several times Not once do i remember letting the gouls in to ten penny tower

        • tenacious_mucus@sh.itjust.works
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          11 months ago

          If i remember right (looong time ago) letting ghouls into the tower was one option for how to play out that quest line. It was kind of written to be the “bad” outcome because it obviously killed all the people in the tower, so likely most people didnt play it out that way…buuut, that was the rich, snobby people, so ya know…eat the rich.

          • LucidNightmare@lemm.ee
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            11 months ago

            There’s even an ending that has both living amicably if you kill the ghouls leader and tenpenny before the ghoul guy gets there first. That’s my canon ending at least, I’m sure it’s just an oversight.

  • iAmTheTot@kbin.social
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    11 months ago

    Really, really wanted to like this game. Morrowind was like, my entire childhood. Bethesda have been on a downward spiral for so long to me and I’ve completely lost my faith in their titles. Starfield felt soulless to me when I played. A game that’s supposed to be about an organization of explorers, where the exploration consists of fast travel and loading screens. Starfield did a lot of things and it didn’t do any of them phenomenally, and only a few of them adequately.

    • Kbin_space_program@kbin.social
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      11 months ago

      Haven’t played the game.

      I’m curious as to how exactly the space exploration differs from Elite Dangerous.

      Because in that nearly decade old game, space exploration does largely consist of fast travel warping to systems, scanning them and potentially any planets from your ship, scooping fuel from the stars, avoiding white dwarfs and neutron stars… And its absolutely enthralling.

      Curious as to how they screwed up a proven formula.

      The weird one to me is that they made it sound like a space survival game where the ship and its maintenance was going to be a primary game element, but other than the ship builder and random encounters outside a planets, it seems like it’s hardly a thing.

      • baropithecus@lemmy.world
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        11 months ago

        Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn’t any fast travel system as far as I’m aware – if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite’s many, many flaws - they absolutely nailed this aspect of a space game.

        Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and “exploration” is compared to ED.

        *Edited disclaimer: I gave up a couple of hours in. If there’s a good game in this mess that you get to after 100 hours, as some people have said, I’m sure as fuck not sticking around to find out. More likely it’s just the sunk cost coping mechanisms kicking in.

      • Nythos@sh.itjust.works
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        11 months ago

        The space exploration for Starfield only happens in orbit of another planet. From the few hours I played before I gave up on it you couldn’t even fly to a station nearby the planet, you had to fast travel to it which was a loading screen then you had a loading screen for docking on to the station and then another loading screen for getting into the station

    • averyminya@beehaw.org
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      11 months ago

      I wanted to like it too. I did like my first playthrough after I learned to navigate its ridiculous menu diving, I thought it had some cool concepts and I liked the gameplay well enough for how I played it. Some aspects clearly had cool intentions then just forgot about, like unique NPC followers.

      Then after over 100 hours or so I tried out NG+.

      It shows all the flaws of the game at 10,000 nits, they are blinding. My first realization that things were bad was one of the first dialogue options that was different was pretty close to, “hey, i already know all of this lets move this along”. And the response is, like, “wow, well okay then.”.

      My second realization it was going to get worse was that continued style of dialogue choice for each follower you can play with - which by the way if you don’t like some of them then you’re gameplay time is severely limited. I didn’t really care about Sam or the religion guy, and the characters that were interesting were locked behind quests that I’d already done and decided whether I wanted them or not.

      My third and final realization was that all the items and customizations I put into my ship are also worthless, since now I have to re-find each part and rebuild my ship. Could have done a save mechanic for shipbuilding…

      I stopped not long after that. There is just no point to the game after the first playthrough because everything that was interesting about the game was the philosophy. But it’s not that motivating as a game. Especially when you’re going through copy-paste maps that are totally like that one other place. It’s. All. The same.

      Also from like a gameplay perspective, what the fuck? You’re trying to tell me that *I have all of my knowledge of previous interactions, but none of my blueprint knowledge?" How does that track? It doesn’t, and it’s bullshit. There were so many ways the NG+ could have played out and they took the absolute laziest possible one.

      P.S. the scrooge dream sequence ending of seeing the future of your outcomes was buggy and boring.

      And yet it was still better than Rebel Moon…

  • EdibleFriend@lemmy.world
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    11 months ago

    Haven’t the modders, who in general always fix all of bethesda’s bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.

    • Nythos@sh.itjust.works
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      11 months ago

      One of the people who made Skyrim Together came outright saying that they gave up on making the same mod for Starfield because the game is just shit

    • x4740N@lemmy.world
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      11 months ago

      I think some modders like the challenge or enjoy making a shitty game more fun for the community to actually play

      • GregorGizeh@lemmy.zip
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        11 months ago

        I mean, if a modder has so much ability and creativity that they can essentially rewrite the whole game (because nothing short of that will save this absolute snoozefest of a story) they might as well create their own game and make bank in the process.

        Modding a game doesn’t make much sense if the foundation sucks. So much wasted effort, making mods for already good games is much more rewarding in my experience (released about two dozen for different games)

  • Codex@lemmy.world
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    11 months ago

    It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda’s other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion’s potato people.

    • Agrivar@lemmy.world
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      11 months ago

      It certainly is telling, but not for the reasons you think, I suspect. The game has plenty of glorious eye candy, but why highlight that when only negative media gets engagement?

  • Hossenfeffer@feddit.uk
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    11 months ago

    NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren’t Starborn at all. Seriously, I’ve lived through this situation seven times already - why can’t I cut to the fucking chase that I know exists.

    • A_Random_Idiot@lemmy.world
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      11 months ago

      cause that would require effort, and planning, and design.

      3 things that were clearly missing during the development of the actual game.

      i’m sure they’ll release 200 dollars of DLC to fix it all, so don’t worry! /s

  • Frog-Brawler@kbin.social
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    11 months ago

    Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”

  • Catyote@lemmygrad.ml
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    11 months ago

    Why is it important that this game be declared bad? It seems so odd that articles about a game’s steam reviews get attention. It’s like there’s a group of people that are dying to say ‘I told you so’ but no one outside the group really cares.

    • amio@kbin.social
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      11 months ago

      Because if it is bad, pretending it’s great is doing everyone except Bethesda a disservice. Early on, the hype and fanboyism were relentless, they pumped it up as a “huge game” and their “most polished” or some such shit… and it just isn’t really. They have had ages and a lot of capital to try to make it a good game, but a lot of people aren’t convinced that it is. Let alone as good as the massive marketing pushes ahead of release would have you believe.

      “Remember: they’re still Bethesda”, “remember the Skyrim hype?” etc was met with denial, eye-rolling and condescension, so the temptation to go “told you so” is pretty strong when proven right five minutes later.

      Since then, their PR goons have been going around passive-aggressively sniping at reviews and explaining e.g. that ackchyually the dullness is intentional, and what do gamers know about games anyway (therefore it’s actually good and it’s the players that are wrong). I didn’t think that was particularly classy, either.

      Some people still like it for whatever reason, but there are also tons of valid reasons not to.

      In short: the backlash against all of this is pretty predictable, and is being shared in a community where it’s fairly on-topic.

  • devbo@lemmy.world
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    11 months ago

    its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.

    • voxelastronaut@lemmy.world
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      11 months ago

      Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that’s not how it works and it’s just… Not a great game.

      • Renacles@discuss.tchncs.de
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        11 months ago

        I mean, we see this kind of review all the time. It’s generally people that run out of things to do and start complaining that the game doesn’t have infinite content.

        • Iceblade@lemmy.world
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          11 months ago

          The art of countering a bad review:

          Negative review at 2hrs (refunded)

          -Hey, you barely even opened the game!

          Negative review at 5hrs

          -You can’t say that, you’re barely through the tutorial!

          Negative review at 15hrs

          -You just haven’t gotten to the good bits yet!

          Negative review at 30hrs

          -You rushed through it and missed all the good stuff!

          Negative review at 60hrs

          -Well if you played that long, it can’t have been bad!

          • Renacles@discuss.tchncs.de
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            11 months ago

            Isn’t the comment I answered to doing the same though? Based entirely on whether it is positive or negative and the play time, they reached the conclusion that it was sunk cost fallacy.

            My point was that user reviews are a mixed bag and people will leave negative reviews on games they enjoyed for whatever reason but I guess it didn’t come across very well.

          • BigBananaDealer@lemm.ee
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            10 months ago

            and every positive review is a fanboy who licks the boots of the devs. there is no winning

        • voxelastronaut@lemmy.world
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          11 months ago

          Oh for sure, a lot of that too. But I’ve also noticed an overall essence of boredom and disappointment especially when compared to initial expectation, so it wouldn’t do to dismiss most criticism in this way. Bethesda really fed into the “big immersive universe 25 years in the making” thing and even, for example, emphasized the player’s ship in marketing, even though you hardly really fly the ship at all in-game. NPCs feel flat and buggy, most planets are largely empty, and most quests are just… Fetch quests.

          I feel like, as with most Bethesda titles, mods are going to breathe new life into this one eventually.

          • Renacles@discuss.tchncs.de
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            11 months ago

            I feel like Bethesda really missed the mark on what makes their games special.

            You can see the improvement in quest design and writing with questlines like the crimson fleet but it’s missing the glue holding everything together, the fantastic open world map that’s always there and Starfield does not have.

            I think mods are eventually going to make Starfield into another timeless classic but they’ve never felt necessary before, Skyrim took everyone by storm as soon as it came out.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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              10 months ago

              I don’t even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.

              I would not be surprised if the space segments were considered interior cells, as they’re actually quite small and empty if you fly around to find the invisible walls.

    • zipzoopaboop@lemmynsfw.com
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      11 months ago

      You play for a while because you feel like you should and really want to like it. Quest after quest you start to figure out that you don’t actually enjoy what you’re doing, and it takes a while to first figure out why, and then to break your addiction

    • jose1324@lemmy.world
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      11 months ago

      Ikr. If I find a game not fun an hour in then I quit. The fuck these people have time for to play 60+ hours on a mid game

    • c0c0c0@lemmy.world
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      11 months ago

      Yeah, I got bored at 360 hours. If course, I’d be bored with virtually everything after 360 hours, but some people must have higher expectations.

        • RickyRigatoni@lemmy.ml
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          11 months ago

          Bethesda games are games we usually can play thousands of hours over decades and still enjoy. We’re only holding them to the standards they set.